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Front end for C++ version

Posted: Thu Sep 29, 2016 5:26 pm
by Brink
Hi Fred,

Sorry I've been gone so long. I like the changes that I'm seeing. I do have a request for you though. Could you write a front end for the UVK C++ version that is used to start the program correctly regardless of whether it is 32bit or 64bit?

In other words a startup.exe or whatever you want to call it that determines if we are dealing with 32 or 64 bit and then runs the appropriate version.

Nitpicking? I don't know.

It would be handy for me in the way I install the UVK to client machines though.

Here is my method:
On my master copy I bundle it with the logo and key, then run and configure to taste. Then pack that folder up into a sfx archive that when run on a client machine will auto inflate the archive to a folder of my choosing and then auto execute a file. If I have pre-selected the UVK_en.exe to be run and I happen to be on a 64bit machine, then I don't get the benefit of using the 64bit version. If I have pre-selected the UVK_en64.exe and I happen to be on a 32bit machine, obviously it won't run.

If that is too much to ask, another option for me would be to make 2 archives one for 64 and one for 32. Let me know.

Thanks for considering.

Re: Front end for C++ version

Posted: Thu Sep 29, 2016 5:44 pm
by Fred
Brink,

As I said several times before, the file to run is always uvk_en.exe, regardless of the current OS Arch. There you have your front end. you can hide the other files, if desired.

For remote access, now that UVK is also provided as a zip file, do you really need a SFX? Might be worth to think about it. You can place your files inside the zip, and it would be much easier to update each time.

Re: Front end for C++ version

Posted: Thu Sep 29, 2016 5:45 pm
by Brink
Thanks for the response. Sorry to be plowing ground that has already been plowed before.