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C++ Build - Ready for production.

Posted: Sun Sep 11, 2016 11:08 pm
by Fred
This new build contains all the current UVK features plus the ones that have been added. The only exception is the profile backup feature that hasn't been coded yet, because I'll be creating a full backup solution for technicians in the next days.

The Misc Tools and IT/Geek Tools sections were merged into a new one: Tools and Tweaks. The new section is not just a concatenation of the two previous sections; it has had many enhancements. Just check out for yourselves.

The Options section was also improved, and many new options were added.

As always, feedback is appreciated.

Download here.

Edit: Last update: 4:15 PM Friday, September 16, 2016

Re: C++ Build - Ready for production.

Posted: Mon Sep 12, 2016 12:28 am
by reggaemanu
Just tested quickly right after download and so far so good that seems awesome :)
I didn't tested the c++ build since the early builds and I have to say : Nice job Fred, I can't wait for it to replace the actual uvk :)
It's faster, and I love the "tooltips" for information instead of dialogs with ok buttons.
I also really really like the "tools and tweaks" new arrangement ! It make it really easier to use.
Well, I like the overall job you done on this new version and I'll keep testing it tomorrow in real conditions !

Re: C++ Build - Ready for production.

Posted: Mon Sep 12, 2016 5:42 am
by Charger440
Fred, So far it is looking good. However, I found a bug for you. It's in the affected files dialog. It's appears with a simple mouse over.

Re: C++ Build - Ready for production.

Posted: Mon Sep 12, 2016 10:21 am
by Fred
Thanks for the feedback, guys.

Jim, I know why that's happening, and I'll fix it ASAP.

Re: C++ Build - Ready for production.

Posted: Mon Sep 12, 2016 4:34 pm
by Charger440
Fred,

I really like what you did so far. I found a couple minor issues but I'll wait till you get done to share them if they still exist. I'd rather have a finished version up and running than delay for a while over small stuff. I also like all the lack of "OK" buttons :)

Re: C++ Build - Ready for production.

Posted: Mon Sep 12, 2016 5:00 pm
by Xander
Not so much a bug but, once I click the SR button, the window disappears completely and it takes ~30 seconds for the SR window to appear. I'd thought it had crashed. Last version I looked at opened in a couple of seconds, twice the speed of the old one) but now it's about 6x slower.

Bug? "Check/Uncheck all in this group" are not available.

Re: C++ Build - Ready for production.

Posted: Mon Sep 12, 2016 5:59 pm
by Xander
Bug: Smart Uninstaller - had to re-import my list as they weren't cloud-syncing. On the PC is three junk programs, Amazon 1Button, Google Toolbar and Search App by Ask. Even though I was sure they were already blacklisted, I've re-blacklisted them but when I "select blacklisted", none of them become selected.

Re: C++ Build - Ready for production.

Posted: Tue Sep 13, 2016 5:34 pm
by Fred
Thanks for the bug reports, everyone. I fixed the reported bugs, and a few others I found myself. Uploaded a new zip, same download URL.

Xander, the "Slow SR Loading" part is not happening to me. It loads instantly, even a big SR file. Can you try that again and report if it's still happening? Or is this happening to anyone else? Thanks

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 3:47 pm
by Xander
Still happening. Three different PCs, too. Does it even if I use just the zip file and none of my own settings files and doesn't change if run locally or off my NAS. On the third PC's second try, it did load quickly but went back to slow on the next few tries.

I'm attaching the PSR recording from the third PC. This is running with just the download (on desktop, not NAS) and nothing of my own. The UVK window doesn't record well, apparently, as it doesn't even show up in the last frame...but it's there. Note the time stamps.

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 3:58 pm
by Fred
Xander, I guess the best way I can test and fix this is by forcing it to happen to me. If you don't mind to send me your license through a PM, it's appreciated.

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 4:02 pm
by Charger440
Fred,

Since we are on this. The new build does not seem to load my sr script from the cloud. Will try again later to make sure I'm not dreaming but I'm pretty sure it didn't work.

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 4:08 pm
by Fred
Jim, If you don't mind, please send me your license as well. It'll only be used for testing purposes, obviously.

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 4:25 pm
by Charger440
OK I sent it.

I tried it a couple times and it loaded but then it stopped and now it won't load.

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 4:42 pm
by Fred
What I was afraid happened. It's working fine for me. Did you check out that CloudSync is enabled for whitelists and scripts?

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 4:44 pm
by Fred
Oh, and don't forget to download the zip again, if you haven't. There's already been an update since the first post in this topic.

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 4:48 pm
by Fred
Jim I changed a couple of things in your settings, care to check out if it is working for you now?

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 6:27 pm
by Charger440
Fred

It seems that issue is fixed and it appears that it's possible that it might have been an idiot behind the keyboard issue..... Yea. that idiot would be me....

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 7:03 pm
by Fred
Jim, It's got nothing to do with being an idiot or not. There seems to be a conflict between CloudSync and "Auto load the last SR file". I just disabled the latter. For some reason, I think that may be behind Xander's issue too...

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 8:01 pm
by Charger440
Well Fred, I didn't realize I had not put the key in the new version. So at the very least, it was partly my fault :)

Re: C++ Build - Ready for production.

Posted: Wed Sep 14, 2016 8:14 pm
by Fred
Oh, CloudSync surely does not work if the application is not activated. How could it know which files to download?... LOL