C++ Build - Ready for production.

Use this forum to place comments about UVK.
Forum rules
We have no special rules for UVK forums. Just try to be polite and clear in your posts.
Please don't post spam in this forum. Spammers will be banned by IP, e-mail and username.
We reserve the right to delete all posts and ban all users we consider not having respected these rules without warning.
Xander
Posts: 438
Joined: Sun May 24, 2015 11:55 pm
Contact:

Re: C++ Build - Ready for production.

Post by Xander »

Fred, it's not a big deal but could the Help and Home buttons be swapped out so that it's always the bottom-right button that takes us Home? It's bottom-right in the old version and habits have built up.
Fred
Site Admin
Posts: 2357
Joined: Sat Jul 30, 2011 12:05 pm
Location: Red coast, France
Contact:

Re: C++ Build - Ready for production.

Post by Fred »

Which section are you talking about, Xander?
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Xander
Posts: 438
Joined: Sun May 24, 2015 11:55 pm
Contact:

Re: C++ Build - Ready for production.

Post by Xander »

Most screens where the buttons are on the top row and Help is the right-most and I'd prefer it if Home was consistently the right-most on top or bottom-right when not. I don't use Help much so it'd be better, IMO, to put the Home button in the spot more easily accessed.

Might be that way in some of the older screens as well but, as a UI improvement, I think the Home be better off consistently in the corner. As an example, compare the System Booster screen's Help/Home buttons (nice) with Run Scripts (or most of the right-side main screen options).
Last edited by Xander on Tue Sep 20, 2016 6:25 am, edited 1 time in total.
Fred
Site Admin
Posts: 2357
Joined: Sat Jul 30, 2011 12:05 pm
Location: Red coast, France
Contact:

Re: C++ Build - Ready for production.

Post by Fred »

OK, that one is pretty easy, and I think it makes sense. Working on it now.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
Posts: 1529
Joined: Sun May 25, 2014 7:44 am
Location: Missouri

Re: C++ Build - Ready for production.

Post by Charger440 »

OK so, Fred

In my first post I said I was officially NOT using the C++ version but it was supposed to be I AM officially using it... And as such I have a couple more bugs for you.

The C++ version does not seem to Install and uninstall like the AutoIT version.

The "Use environment variables" check box does not seem to work in the Affected files dialog.

You tool tip message window is an "OnTop" window that sometimes covers other windows and does not respond to click. I personally would prefer a status bar but could get used to other options.

Reset IE is not automated. I have to click OK every time.

Sometimes when switching back to the main smart uninstaller screen from the Removing Remnants screen it does not remember your list view setting

Adware cleaner is not automated either
Last edited by Charger440 on Wed Sep 21, 2016 4:41 pm, edited 1 time in total.
Jim

It is not "Can it be done?" but rather, "How can we do it?"
Fred
Site Admin
Posts: 2357
Joined: Sat Jul 30, 2011 12:05 pm
Location: Red coast, France
Contact:

Re: C++ Build - Ready for production.

Post by Fred »

Thanks for the bug reports, JIm. I'll fix those right away.

Yes, I've been working on adding the uninstall function lately.

The status bar is not a good option, Jim. When GUI space is so precious, having a 30px+ bar permanently using GUI space may not be the best option. I will try to improve the tooltip by using a custom window classs instead of the default Windows baloon tip class.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Fred
Site Admin
Posts: 2357
Joined: Sat Jul 30, 2011 12:05 pm
Location: Red coast, France
Contact:

Re: C++ Build - Ready for production.

Post by Fred »

OK, I fixed everything... I think :). Uploaded version 9.5. This will be available in a few hours as a beta version too. Gonna take care of that now.

Same download URL.
Thanks again for the feedback.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
Posts: 1529
Joined: Sun May 25, 2014 7:44 am
Location: Missouri

Re: C++ Build - Ready for production.

Post by Charger440 »

When you exclude parent folder through the right click menu it appears to ignore the "Use environment variables" check box

The new info window is nice. The report did show the time time it was sent however, the information window gave a generic failure message.

(info) I just checked with Filezilla and for some dumb reason it now says my password isn't right on that account but UVK said it couldn't connect to server.

(Info) I finally narrowed down the problem with the FTP and it may not have been UVKs fault...... It did not not sync the settings from the cloud and that may have been my issue on that.

If adware cleaner should still be automated, it's not. If it's not then that's fine too. If it's not, let me know so I stop assuming it is a bug :)
Jim

It is not "Can it be done?" but rather, "How can we do it?"
Fred
Site Admin
Posts: 2357
Joined: Sat Jul 30, 2011 12:05 pm
Location: Red coast, France
Contact:

Re: C++ Build - Ready for production.

Post by Fred »

AdwCleaner should be automated. The thing is, it's automating (automatically starts the scan) fine for me, and for my son, whom I hired as beta tester. I will check it out once more, though.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
shifflav
Posts: 11
Joined: Tue Jul 26, 2016 10:00 pm

Re: C++ Build - Ready for production.

Post by shifflav »

AdwCleaner is working fine for me too in version 9.5.0.0. I really like how fast it is and I like the new Home buttons...a simple thing, but much more intuitive.
wmmiller
Posts: 1098
Joined: Fri Dec 07, 2012 6:02 am
Location: Minnesota, USA

Re: C++ Build - Ready for production.

Post by wmmiller »

Not so much for me using 9.5.0.0. on Windows 10 Professional x64. It waits for me to start the scan.
Play stupid games….win stupid prizes
wmmiller
Posts: 1098
Joined: Fri Dec 07, 2012 6:02 am
Location: Minnesota, USA

Re: C++ Build - Ready for production.

Post by wmmiller »

Just realized that every time I open 9.5.0.0 it creates an empty UVK folder on my desktop.
Play stupid games….win stupid prizes
Fred
Site Admin
Posts: 2357
Joined: Sat Jul 30, 2011 12:05 pm
Location: Red coast, France
Contact:

Re: C++ Build - Ready for production.

Post by Fred »

Good news: I fixed everything again :roll: and made the C++ version available as a new beta. This way you guys can test its full potential. I didn't increase the version number because I wanted to start with 9.5, but the files were updated, including the ZIP file provided in the beta page.

When we think it's ready to release as stable, jut beep, OK? Thanks again all of you for the contribution. It's not easy to make something big work with perfection.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
Posts: 1529
Joined: Sun May 25, 2014 7:44 am
Location: Missouri

Re: C++ Build - Ready for production.

Post by Charger440 »

OK I'll lead off with first report....

The system info in the REPORTING section asks to continue for every removable drive with no media in it. This was an error in the AutoIT version that has creeped back in.

The program crashes at the end of the system report creation in the reporting section.

When you restart the porgram after the crash it asks again about cloud sync.

The portable version does not create the file associations.
Jim

It is not "Can it be done?" but rather, "How can we do it?"
reggaemanu
Posts: 175
Joined: Wed Jun 10, 2015 9:07 pm
Location: France

Re: C++ Build - Ready for production.

Post by reggaemanu »

Hi Fred,

Just updated at work with the new beta setup file and it didn't used the already applied licence.
Not a big deal ... I click on my licence file to import it and it works, but at the first run it didn't used my logo.
At the second one it is using it but not for icon in the title bar (although it is using it in the windows taskbar).
icon.jpg
icon.jpg (100.08 KiB) Viewed 23712 times
When asking for password, the "tries left" doesn't appear totally :
triesleft.jpg
triesleft.jpg (21.39 KiB) Viewed 23712 times
In the setup process (and in the app itself if not licenced) everywhere there's Carifred the ® symbol isn't displayed correctly.
Fred
Site Admin
Posts: 2357
Joined: Sat Jul 30, 2011 12:05 pm
Location: Red coast, France
Contact:

Re: C++ Build - Ready for production.

Post by Fred »

Jim, do those happen directly in the system info section?
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
Posts: 1529
Joined: Sun May 25, 2014 7:44 am
Location: Missouri

Re: C++ Build - Ready for production.

Post by Charger440 »

Fred,

System info dialog and export function works nice and fast with no issues.
Jim

It is not "Can it be done?" but rather, "How can we do it?"
Charger440
Posts: 1529
Joined: Sun May 25, 2014 7:44 am
Location: Missouri

Re: C++ Build - Ready for production.

Post by Charger440 »

Also, my beta version does show correct logo on the program and task bar Icon.
Jim

It is not "Can it be done?" but rather, "How can we do it?"
Fred
Site Admin
Posts: 2357
Joined: Sat Jul 30, 2011 12:05 pm
Location: Red coast, France
Contact:

Re: C++ Build - Ready for production.

Post by Fred »

Jim, so it crashed in the Reporting section, not while exporting system info, right? The icon issue must be linked to sell icon cache from the demo license.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Fred
Site Admin
Posts: 2357
Joined: Sat Jul 30, 2011 12:05 pm
Location: Red coast, France
Contact:

Re: C++ Build - Ready for production.

Post by Fred »

Jim, can you elaborate this?
The system info in the REPORTING section asks to continue for every removable drive with no media in it.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Post Reply