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Re: C++ Build - Ready for production.

Posted: Fri Sep 23, 2016 2:59 pm
by wmmiller
Right, but the save settings button isn’t saving the setting. There’s a pop up at the top that says the settings were saved but it not.

Re: C++ Build - Ready for production.

Posted: Fri Sep 23, 2016 3:50 pm
by Fred
You're right, Bill, It's not. I'll fix that right away.

Re: C++ Build - Ready for production.

Posted: Fri Sep 23, 2016 5:10 pm
by Xander
Think I found the problem: Windows Defender. Ran 9.5 on another PC and it loaded up a little slow but acceptable. Epiphanied and turned off the AV...no real difference but that made me think of Windows Defender (which I use as a minimum AV on my PC) and VOILA - slowness identified. The other PC I'd run it on the other day also used Defender.

Re: C++ Build - Ready for production.

Posted: Fri Sep 23, 2016 6:38 pm
by Fred
That's great news, Xander. Especially now that I have a new build ready to upload which I hope it'll become the next stable.

Re: C++ Build - Ready for production.

Posted: Fri Sep 23, 2016 10:31 pm
by Charger440
9.5.1 does not remove the desktop icon on uninstall.

Re: C++ Build - Ready for production.

Posted: Fri Sep 23, 2016 10:33 pm
by Fred
Yes, I saw that too. Should be fixed in 9.5.2. Just released.

Re: C++ Build - Ready for production.

Posted: Sat Sep 24, 2016 12:06 am
by reggaemanu
Still unable to edit any field in "professional report dialog" when launching SR with 9.5.2 (well, report path is editable but that's all)

Re: C++ Build - Ready for production.

Posted: Sat Sep 24, 2016 1:00 am
by wrc559
Any idea why this is showing up misaligned like this?

BTW, The folder in the background with all of UVK files in it. Is there a way I can simplify this?

With the new setup, this appears to be a portable version right, no install required?

Is it possible to just show UVK_EN.exe instead of the other files?
Should I just "Hide" them and turn on the hide hidden folders function?

Re: C++ Build - Ready for production.

Posted: Sat Sep 24, 2016 5:46 am
by Charger440
System Error Scan is now unresponsive after it searches for files and entries

Re: C++ Build - Ready for production.

Posted: Sat Sep 24, 2016 8:15 am
by Fred
Manu, still not fixed, huh. It'll be the next time, promise.

Jim, it's not becoming unresponsive for me. Which areas did you scan? All?

Re: C++ Build - Ready for production.

Posted: Sat Sep 24, 2016 8:30 am
by Charger440
All but restore points. When it's done scanning, clicking any of the buttons appears to do nothing.

Re: C++ Build - Ready for production.

Posted: Sat Sep 24, 2016 9:48 am
by Fred
Could not make it happen yet. Trying in other machines now. Is this the same machine that gave those "no disc in drive" errors?

Re: C++ Build - Ready for production.

Posted: Sat Sep 24, 2016 1:41 pm
by Fred
wrc559, as I said before, the files you really need to access are UVK_en.exe and Log analyzer.exe. You can hide all the other files.

Anyways, if you like it simple, you can just keep using UVKPortable.exe instead. Just don't mix them up. Use either one of the packages or the zip folder, not both.

Re: C++ Build - Ready for production.

Posted: Sat Sep 24, 2016 2:25 pm
by Charger440
Nope, it was a different machine. A core I7 tablet.

Re: C++ Build - Ready for production.

Posted: Mon Sep 26, 2016 7:16 pm
by Charger440
On 9.5.2 in system repair after checking:

Empty temp folders
Empty browser cache
Delete cookies
cleanup junk files
cleanup registry
Install Java
Install directX
Install Flash

The home button appears to do nothing. Actually the rest of the buttons show a mouse over effect and clicking "X" does nothing either...

Also, DirectX is not automated like it used to be.

This has occurred so far on a Dell and a Gateway.... So I don't think computer make matters at all.

Re: C++ Build - Ready for production.

Posted: Mon Sep 26, 2016 7:47 pm
by Fred
Thanks, Jim. I think I know why it's happening, and I already fixed that part. Will now check out the automation of the directx install, and release a new beta.

Re: C++ Build - Ready for production.

Posted: Mon Sep 26, 2016 8:10 pm
by Charger440
OK, it seems after doing something in reports and system repair, clicking Home does nothing...

Add System immunization to that as well

Re: C++ Build - Ready for production.

Posted: Mon Sep 26, 2016 8:16 pm
by Fred
Yes, it's actually related to the tooltip message box. I'll upload a new beta that should fix that.

Re: C++ Build - Ready for production.

Posted: Mon Sep 26, 2016 8:23 pm
by Charger440
Cool, I wasn't sure if I should report that or not. I'll just chill till the next beta so I know if any unknown bugs still exist :)

Re: C++ Build - Ready for production.

Posted: Mon Sep 26, 2016 8:26 pm
by Fred
I just did upload it. Please report if problem fixed :)