C++ Build - Ready for production.

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Charger440
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Re: C++ Build - Ready for production.

Post by Charger440 »

That's what I was thinking :)
Jim

It is not "Can it be done?" but rather, "How can we do it?"
Xander
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Re: C++ Build - Ready for production.

Post by Xander »

Here's a twist: Just noticed it's doing the same thing in 8.0.7.0 on multiple PCs. Only difference is the C++ version's window disappears completely while it loads.

I'm emailing my license and basic settings files.
Charger440
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Re: C++ Build - Ready for production.

Post by Charger440 »

When mine works, I have noticed the window disappears while it loads. It's about 2 - 3 seconds that you can't see the windows at all.
Jim

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Fred
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Re: C++ Build - Ready for production.

Post by Fred »

Yes the C++ version hides the window when switching sections. I thought it was better than having the window not responding for a few seconds like the AutoIt version does.

I've been debugging all day, I'll come back later with a new build and some news.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
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Re: C++ Build - Ready for production.

Post by Charger440 »

Sounds good Fred.
Jim

It is not "Can it be done?" but rather, "How can we do it?"
Brink
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Re: C++ Build - Ready for production.

Post by Brink »

What I have seen do far looks good.
Fred
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Re: C++ Build - Ready for production.

Post by Fred »

Thanks for the feedback, Brink.

OK, I debugged and improved until just now. Can't say I'm unhappy with the result.

Xander, I managed to sort of reproduce your issue when I assigned a network location to %InstallSourceDir%, by launching UVKPortable from there.

Then I shut down the computer where the shared folder was, making that location unavailable, and the issue happened at application launching and in sections that looked for files in %InstallSourceDir%, such as the System repair and the Run scripts sections.

That is because UVK looks for certain files in %InstallSourceDir%, such as the default UVKSR file, and if the folder resides in a network location that is no longer available, things slow down alot.

So, from now on, when UVK finds that %InstallSourceDir% is in a location no longer available, %InstallSourceDir% will switch to a local folder, actually the Third party folder, in UVK's install dir. The slowness may still happen once, but next times should work fine.

Other than that, the app seems to work better now, after I fixed some annoying bugs. Let me know if there's still something wrong.

Edit: Just wanted to add that the C++ build also supports non standard FTP ports in the Reporting section.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
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Re: C++ Build - Ready for production.

Post by Charger440 »

OK, I'm working with the new version but I gotta point this out. The program has "Ultra Adware Kille" in it instead of "Ultra Adware Killer" :)
Jim

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Re: C++ Build - Ready for production.

Post by Fred »

Thanks, Jim. Not sure if I'd call that a bug, or a typobug.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
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Re: C++ Build - Ready for production.

Post by Charger440 »

Fred,

I'd just call it "easy to fix". ;)
Jim

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Re: C++ Build - Ready for production.

Post by Fred »

OK. Glad some of you are using this version, that will help me to debug it faster. Let me know when you guys want me to make it replace the AutoIt version, so it auto updates itself.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
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Re: C++ Build - Ready for production.

Post by Charger440 »

Fred, as far as I'm concerned you can do it now.

It will make updating easier and you can then move completely away from AutoIT. From my use so far there are a few issues but nothing too major.
Jim

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Re: C++ Build - Ready for production.

Post by Fred »

Well, in that case, why don't you tell about those issues? I would fix them, and release a stable version. That would give you some more time to find more bugs.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
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Re: C++ Build - Ready for production.

Post by Charger440 »

OK, The only two issues I am aware of at the moment is

reporting does not show the time and date of last successful report like the AutoIT version does.

Execute prevent does not open the edit dialog in the excluded list. This is more of a feature you said you would and didn't get around to it than an actual bug

That reminds me, Is a "do you really want to sends reports" dialog really needed?
Jim

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Fred
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Re: C++ Build - Ready for production.

Post by Fred »

Jim, I'm a bit confused here. Maybe I'm missing or just forgot something?

Reporting is showing the last sending date and time just fine for me. See first screenshot below.

Execute prevent opens the edit dialog in the excluded list just fine. See second screenshot. You just need to select one item for the button to be activated. Only items in the lower list can be edited. Items in the top list are the ones selected through the presets, and are there just for information. That's why it says Read only.
shot 1.jpg
shot 1.jpg (51.16 KiB) Viewed 27227 times
shot 2.jpg
shot 2.jpg (92.7 KiB) Viewed 27227 times
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
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Location: Missouri

Re: C++ Build - Ready for production.

Post by Charger440 »

Fred,

The Custom paths were supposed to open the edit dialog just by double click with out having to highlight one then click edit.

The reporting, per screen shot is not showing time and date for me.
ReportNothing.jpg
ReportNothing.jpg (73.43 KiB) Viewed 27222 times
Jim

It is not "Can it be done?" but rather, "How can we do it?"
Charger440
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Re: C++ Build - Ready for production.

Post by Charger440 »

It's official, I am now using C++ UVK exclusively now.

Great job Fred, now to do some debugging and tweaking :)

Edit, Spoke too soon..... It seems to be crashing a lot on an HP laptop

I'll see if I can narrow down why and post more info

Update 9.4.2 wont run from a network share and progress indicator in System repair too easily disappears.
Last edited by Charger440 on Sat Sep 17, 2016 10:33 pm, edited 1 time in total.
Jim

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Fred
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Re: C++ Build - Ready for production.

Post by Fred »

In which section is it crashing, Jim?
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

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Fred
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Re: C++ Build - Ready for production.

Post by Fred »

Figured out the progress indicator disappearing. Can't make it crash, though.
One thing we humans have in common is that we are all different. So, if you think you're weird because you're different from everyone else, then we are all weird.

Fred
Charger440
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Joined: Sun May 25, 2014 7:44 am
Location: Missouri

Re: C++ Build - Ready for production.

Post by Charger440 »

The repair section. I think more specifically in the DNS/network reset section.

It works fine locally but for some reason crashes from the NAS.
Jim

It is not "Can it be done?" but rather, "How can we do it?"
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